What NOT to Do in the Augmented Reality

What not to do in AR — insights

Everything has a purpose

What went wrong?

Support for portrait and landscape modes

AR view display

Microtransactions

Size of the experience

Plane detection visualization, placement distance, and restart option

Realism, shadow planes, and depth collisions

Gestures and scale limits

Lighting

Selection and content manipulation

Redundant content

Guiding

Summary

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